Journeyman Resource Center

So you’ve decided to become a Hypercube Journeyman, indeed a wise decision. There’s only a few things you should know before beginning to take the plunge!

The most important thing a Journeyman can do is…

To Don’t Think is way more than simply “not thinking”.

Thinking, throughout history, has been romanticized. The reality of our situation is that thinking (in traditional terms) actually inhibits human beings from communicating with the trans-dimensional mesh of simultaneously occurring and rotating planes of reality. These planes revolve and collide with each other within a megaphysical container referred to, by us, as The Hypercube.

By engaging in Don’t Think, a practice of Hypercubism (it’s users known as Journeymen), one learns to circumnavigate the intellect and view multiple versions of reality in front of them and make informed choices. Don’t Think is the process by which we are able to view the Hypercube and manipulate space-time, usually in order to repair tears in the fabric of reality known as “warps”.

The process was discovered by Doktor Argus Q. Faux (not an esquire) in 2019 AX, after an intensive session of Psycoustics Engineering with head engineer Fidd Chewley and Psychonaut Bobby Clock known as “The Feast of the End Times” (Audio available from Illuminated Paths